AI Insights · Timothy · October 2021
Top 5 Slime Games Performance in Central America, Q3 2021
Analyzing the performance of the top 5 slime games on a unified platform in Central America during Q3 2021. Data reveals trends in weekly downloads, revenue, and active users.
In Q3 2021, the top 5 slime games in Central America showed varied performance metrics across weekly downloads, revenue, and active users. Here’s an in-depth look at the data provided by Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady decline in weekly revenue, starting at approximately $2.2K in early July and dropping to about $1.5K by the end of September. Weekly downloads saw a significant decrease from 167 in late June to just 26 by the end of September. Active users also followed a downward trend, falling from around 1K in late June to 429 by the end of the quarter.
Goo: Slime simulator, ASMR from Exomind LTD had an interesting quarter. Weekly revenue fluctuated, peaking at $283 in mid-August and stabilizing around $188 by the end of September. Downloads showed a notable increase mid-quarter, starting at 4.6K in late June, then dropping to zero for a few weeks before rising again to 559 by the end of September. Weekly active users decreased from nearly 30K in late June to around 17.7K by the end of the quarter.
Slime Games: ASMR Simulator from Shake It showed strong performance in weekly downloads, peaking at over 61K in mid-July and ending the quarter at around 34.5K. Revenue saw a gradual increase, starting at $196 in late June and reaching $240 by the end of September. Active users followed a similar trend, starting at approximately 139.2K in late June and ending the quarter at around 139.7K.
World of Slime Simulator Games by Solid Apps INC had modest metrics. Weekly revenue remained relatively stable, fluctuating around $81 for most of the quarter. Downloads showed a slight increase towards the end of the quarter, rising from 229 in late June to 198 by the end of September. Active users saw a gradual decline from 571 in late June to 469 by the end of September.
Jelly: Slime simulator, ASMR from Index Zero had a mixed quarter. Weekly revenue peaked at $216 in late July but dropped to zero by early August. Downloads saw a significant spike in mid-July, reaching 3.4K, but dropped to zero by early August. Active users peaked at 3.9K in mid-July and gradually declined to 1.1K by the end of September.
These insights highlight the dynamic nature of the slime game market in Central America. For more detailed analytics and trends, visit Sensor Tower.